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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2034
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Posted - 2013.12.20 00:00:00 -
[1] - Quote
What buff will amarr and gallente gunboats, and T2 projectile ammo, receive to go along with this? They're all limited in damage types too... |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2035
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Posted - 2013.12.20 00:16:00 -
[2] - Quote
Arthur Aihaken wrote:Danika Princip wrote:What buff will amarr and gallente gunboats, and T2 projectile ammo, receive to go along with this? They're all limited in damage types too... Why does every turret player have to attempt to hijack missile threads? Put your proposal forward on its own merits.
What does that even mean? You're asking for a race to no-longer be reliant on one damage type. I am asking you what the other three races, all of which are reliant on one or two damage types, would get to balance the scales. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2036
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Posted - 2013.12.20 00:32:00 -
[3] - Quote
Arthur Aihaken wrote:Danika Princip wrote:What does that even mean? You're asking for a race to no-longer be reliant on one damage type. I am asking you what the other three races, all of which are reliant on one or two damage types, would get to balance the scales. What do gunnery ammunition bonuses have to do with kinetic-specific bonuses? About as much bearing as the price of Fedos in Jita. But since you specifically asked... Gallente have drones which can apply multiple damage types, and have a comparable number of hybrid-only hulls to the Caldari... Minmatar can apply any damage type with projectiles, missiles or drones... The only race that is somewhat hamstrung is the Amarr, and I'm not entirely sure how to address that beyond expanding the number of missile ships or giving them some additional ammunition (neither of which I'm opposed to).
So...the vast majority of caldari hulls should have true damage type selection with no drawbacks whatsoever, wheras the only other race that can come close is minmatarr using faction ammo...(You do know that T2 projectile ammo is all explosive/kinetic, right? And drones can be shot down fairly easily...) And the reason for this is...? |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2037
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Posted - 2013.12.20 00:50:00 -
[4] - Quote
I'm not coming up with a rpoposal though, that's not what this thread is about. It's about the discussion of YOUR proposal, so coming back with 'Well you say somethign better then' is kind of worthless.
Caldari hulls have drones, and they have gunboats too. And drones, outside of sentries, kind of suck in PVP anyway.
T2 ammo has it's niche, and if rage missiles were available in all flavours on all caldari hulls, guess what kind of ammo would get used in them in PVP?
Hell, you can already use any damage type in a caldari missile hull, you just don't get the bonus. Gallente and Amarr are locked on EM/Therm, they cannot do another damage type with thier guns.
If you want the damage type restriction removed, either propose buffs to the other guys to make up for it, or propose a different drawback. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2042
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Posted - 2013.12.20 18:24:00 -
[5] - Quote
Arthur Aihaken wrote:It's funnyGǪ the players that are protesting the most are the ones enjoying current dominance with their preferred weapon system (lasers, hybrids, projectiles, drones, etc.) over missiles - and heaven forbid someone should actually bring the various hulls and missiles on par. Whatever would they doGǪ
Hint: A lot of us trained caldari and missile skills back when HML drakes/tengus were top dog, so...yeah. I really wouldn't have to do anything except buy another tea tray. |
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